: Madness at Gardmore Abbey: A Dungeons & Dragons Supplement : Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying. The big maguffin/villain in Gardmore Abbey is the Deck of Many Things. This artifact is one of the most appealing in all of D&D, embracing the. Note: This article contains spoilers for Madness at Gardmore Abbey. the poster map from the D&D Starter Set if it makes things easier for you.

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The Deck has been around since the very early days, first appearing in the original Greyhawk supplement.

But, I think it could be done. Especially the big solo monsters like the beholder. There is more than enough adventure inside to be the entire focus of your campaign for these levels. I did it a while back. Originally Posted by TarionzCousin.

Sorry, your blog cannot share posts by email. The Lovecraft-inspired Far Realm has directly intruded upon one location in the Abbey, with suitably horrific events playing out as players explore.

December 20, at I’m thinking of doing this myself madnexs a year or so, so let me know how this goes. The hardest part was trying to do versions for a lot of the monsters, but that might be easier now with the Monster Manual available.

Fourth edition D&D at its finest, and it is very fine indeed | Madness at Gardmore Abbey | RPGGeek

Friday, 2nd December, Sunday, 2nd February, Another iconic creature, the beholder, is a major antagonist, in a truly creepy environment. The recent DMG preview with abbeg Deck of Many Things also got me thinking this would be a fun adventure to convert though I will need to alter the Deck a bit, and in the very least allow the cards to be separated from each other.


The Mad King is dead, they’ve cleansed the Dwimmer Deep dungeons, and they have a hoard of treasure and a broken pirate ship. Ask any person on the street what types of monsters show up in a fantasy setting, and you are all but guaranteed to get dragons as an answer. But having run my players through several sessions of Madness at Gardmore AbbeyI am of the opinion that it is easily the best 4E adventure, d&v compares favorably to such beloved classics as Keep on the Borderlands and Tomb of Horrors.

Tips for Gardmore Abbey

This site uses cookies. Errors The following errors occurred with your submission. Please select a support frequency. Maybe throw up a google docs of the monsters used.

Posted By Morrus Friday, 28th December, Create a free website or blog at WordPress. Likewise, I’m interested to see other people’s experiences. You could just drop in new monsters to translate the encounters without too much difficulty, but I think the harder part will be updating the environments to be just as cool, and coming up with a way to handle the skill tests.

Ties to Other Planes. Friday, 20th January, I love using props in my games any time I can, and the Deck has been a smash hit with my group so far. Madness at Gardmore Abbey is a treasure trove of interesting locations, characters, and challenges that can be swapped into nearly any campaign. Monday, 20th February, All your points are valid: You are commenting using your Twitter account. An incredible amount of resources, encounters, NPCs, plot threads, and suggestions for smaller side adventures and quests are included.

Twilight, I only meant to stay awhile Twilight, I gave you time to steal my mind Away from me. You may want to think of a way around that. Increased options and combinations of powers for PCs leads to excessively long combats as well as broken gameplay. I’m guessing that completing this adventure would take over 12 sessions using 4E.


Even better is the inclusion of a gorgeously designed physical deck of cards to represent the Deck of Many Things. Scrivener of Doom gave XP for this post. Posted By Abstruse Thursday, 27th December, I really like Madness at Gardmore Abbey. RavenloftIsle of Dreadand many others d&&d among my favorites.

Tags separate by space: Liane the Wayfarer gave XP for this post. December 20, at 3: A sheet of Dungeon Tiles enables the DM to create the encounters exactly a intended.

While still dangerous, 4E style planar adventures are possible for characters of more modest abilities. I’m considering doing a conversion not only to 5E, but also to the Eberron setting, since that’s my Tuesday game. Or done some preliminary work mandess it? You are commenting using your WordPress. Maps and tiles are much the same; sure, I can simply use what I have on hand, but it still bugs me when my best option is to draw a map on Gaming Paper.

Six Reasons Why Madness at Gardmore Abbey is the Best | The Learning DM

This makes for an adventure that balances challenge with simplicity to great effect. It is really more like a miniature campaign setting than a standard adventure. That leaves plenty of cool stuff available for the future. There’s been little posted about the fluff changes necessary, sadly, but it should be ta.